程式碼:
#include <GL/glut.h>
void display()
{
glClearColor(1,0,0,0); ///背景顏色R,G,B,A
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,1); ///3種0.0~1.0的RGB參數 1,0,1表紫色
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:
-
程式碼:
#include <GL/glut.h>
void display()
{
glClearColor(1,0,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,1);
glBegin(GL_POLYGON); ///開始畫多邊形
glVertex3f(1,1,0); ///X,Y,Z座標
glVertex3f(-1,1,0);
glVertex3f(0,-1,0);
glEnd(); ///結束畫
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:

void display()
{
glClearColor(1,0,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,1);
glBegin(GL_POLYGON); ///開始畫多邊形
glVertex3f(1,1,0); ///X,Y,Z座標
glVertex3f(-1,1,0);
glVertex3f(0,-1,0);
glEnd(); ///結束畫
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:


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