(1)上週Texture貼圖詳解
(2)多重貼圖
(3)Bump Mapping
體驗:https://www.openprocessing.org/sketch/249457

到moodle下載
processing-3.3.6-windows64.zip
解壓縮後執行, 再把上面網站的程式碼貼上並執行
畫四邊形
工具->顏色選擇器->用fill()填充顏色
讀圖檔 把圖檔直接拉進去
滑鼠移動畫圖形
Code:
int [][]map={{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,1,2,2,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
PImage imgMario,imgBrick,imgBrick2;
void setup(){
size(800,600);
imgMario=loadImage("mario.png");
imgBrick=loadImage("brick.png");
imgBrick2=loadImage("brick2.png");
}
float marioX=200, marioY=100,marioVX=0,marioVY=0;
boolean marioOnFloor=false;
void draw(){
background(255);
for(int x=0;x<14;x++){
for(int y=0;y<11;y++){
if(map[y][x]==1)image(imgBrick,x*50,y*50,50,50);
if(map[y][x]==2)image(imgBrick2,x*50,y*50,50,50);
}
image(imgBrick,x*50,500,50,50);
}
image(imgMario,marioX,marioY,100,100);
marioY += marioVY;
marioX += marioVX;
marioVY += 0.98;
if(marioY>=500-80){
marioY=500-80;
marioVY=0;
marioOnFloor=true;
}
}
void keyPressed(){
if(keyCode==UP&&marioOnFloor)marioVY=-15;marioOnFloor=false;
if(keyCode==RIGHT)marioVX=5;
if(keyCode==LEFT)marioVX=-5;
}
void keyReleased(){
if(keyCode==RIGHT || keyCode==LEFT)marioVX=0;
}
結果: