void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///3D深度測試,清depth buffer才能正確繪圖
drawmodel();
glutSwapBuffers();
}
GLfloat pos[]= {0.0,0.0,-1.0,0.0};///打光
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///3D深度測試,有準備好depth buffer記憶體
glutCreateWindow("week05");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);3D深度測試,打開Enable
glEnable(GL_LIGHTING);///打光,打開Enable
glEnable(GL_LIGHT0);///打光,打開Enable
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glutMainLoop();
}


2.可以在視窗按按鍵、增加滑鼠功能
加入
#include<stdio.h>
void keyboard(unsigned char key,int x,int y)
{
printf("now: %c (%d %d)\n",key,x, y);
}
void mouse(int button,int state,int x,int y)
{
}
glutMouseFunc(mouse);///41
glutKeyboardFunc(keyboard);///42


3.keyboard讓他轉動
int rotateX=0,rotateY=0,rotateZ=0;
void keyboard(unsigned char key,int x,int y)
{
printf("now: %c (%d %d)\n",key,x, y);
if(key=='1')rotateX++;
if(key=='2')rotateY++;
if(key=='3')rotateZ++;
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
printf("button:%d state:%d(%d %d)\n",button,state,x,y);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(rotateX,1,0,0);
glRotatef(rotateY,0,1,0);
drawmodel();
glutSwapBuffers();
}


4.用mouse讓他轉
void mouse(int button,int state,int x,int y)
{
printf("button:%d state:%d(%d %d)\n",button,state,x,y);
if(state==GLUT_DOWN)
{
oldX=x;oldY=y;
}
}
void motion(int x,int y)
{
rotateY += -(x-oldX);
rotateX += -(y-oldY);
oldX=x;
oldY=y;
glutPostRedisplay();
}
main裡
glutKeyboardFunc(keyboard);///有mouse motion (dragging)


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