2.主題:Rasterization光柵化
張鈞法的老師上網站:http://cg.csie.ntnu.edu.tw/CG/
Processing:
1.Processing三角形 ->滿色三角形

size(600,600,P3D); size(600,600,P3D);
background(255); background(255);
beginShape(TRIANGLE); beginShape(TRIANGLE);
stroke(255,0,0);vertex(300,100); fill(255,0,0);vertex(300,100);
stroke(255,255,0);vertex(500,500); fill(255,255,0);vertex(500,500);
stroke(0,0,255);vertex(100,500); fill(0,0,255);vertex(100,500);
endShape(); endShape();
2.重疊三角形

void setup()
{size(600,600,P3D);
}
void draw()
{
background(255);
beginShape(TRIANGLE);
beginShape(TRIANGLE);
fill(255,0,0);vertex(100,100,0);
fill(255,0,255);vertex(100,500,100);
fill(255,255,0);vertex(500,500,0);
endShape();
beginShape(TRIANGLE);
fill(0,255,0);vertex(500,100,0);
fill(0,255,255);vertex(500,500,100);
fill(255,255,0);vertex(100,500,0);
endShape();
}
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