Rasterization
1.畫三角形:
程式碼:
size(600,600,P3D);
background(255);
beginShape(TRIANGLE);
stroke(255,0,0);vertex(300,100);
stroke(255,255,0);vertex(500,500);
stroke(0,0,255);vertex(100,500);
endShape();
background(255);
beginShape(TRIANGLE);
stroke(255,0,0);vertex(300,100);
stroke(255,255,0);vertex(500,500);
stroke(0,0,255);vertex(100,500);
endShape();
2.填滿:
程式碼:
size(600,600,P3D);
background(255);
beginShape(TRIANGLE);
fill(255,0,0);vertex(300,100);
fill(255,255,0);vertex(500,500);
fill(0,0,255);vertex(100,500);
endShape();
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