一、Rasterization
size(600,600,P3D);
background(255);
//glBegin(GL_POLYGON);
beginShape(TRIANGLE);
//glColor3f(r,g,b);
//glVertex3f(x,y,z);
stroke(255,0,0);vertex(300,100);
stroke(255,255,0);vertex(500,500);
stroke(0,0,255);vertex(100,500);
//glEnd();
endShape();
stroke:畫出一個空心,邊有色彩的三角形
size(600,600,P3D);
background(255);
//glBegin(GL_POLYGON);
beginShape(TRIANGLE);
//glColor3f(r,g,b);
//glVertex3f(x,y,z);
fill(255,0,0);vertex(300,100);
fill(255,255,0);vertex(500,500);
fill(0,0,255);vertex(100,500);
//glEnd();
endShape();
fill:畫出實心有色彩的三角形


沒有留言:
張貼留言