week 14 Rasterization光柵化
step 1.P語言
size(600,600,P3D);
background(255);
//glBegin();
beginShape(TRIANGLE);
//glColor3f(r,g,b);
//glVertex3f(x,y,z);
stroke(255,0,0); vertex(300,100);
stroke(255,255,0); vertex(500,500);
stroke(0,0,255); vertex(100,500);
//glEnd();
endShape();

void setup()
{
size(600,600,P3D);
}
void draw(){
background(255);
beginShape(TRIANGLE);
fill(255,0,0);vertex(300,100,0);
fill(255,255,0);vertex(500,500,100); //Z值表示該點在圖層的位置 ,Z較大在圖層上方
fill(0,0,255);vertex(100,500,0);
endShape();
beginShape(TRIANGLE);
fill(255,200,0);vertex(500,100,0);
fill(100,255,0);vertex(500,500,20);
fill(0,0,20);vertex(100,500,0);
endShape();
}
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