rasterization-->OpenGL
-->WebGL
2.
size(600,600,P3D);
background(255);
//glBegin(GL_POLYGON);
beginShape(TRIANGLE);
//glColor3f(r,g,b);
//glVertex3f(x,y,z);
fill(255,0,0);vertex(300,100);
fill(255,255,0);vertex(100,500);
fill(0,0,255);vertex(500,500);
//glEnd();
endShape();
3.執行

4.
void setup(){
size(600,600,P3D);
}
void draw(){
background(255);
beginShape(TRIANGLE);
fill(255,255,0);vertex(100,100,0);
fill(255,0,255);vertex(100,500,100);
fill(255,255,0);vertex(500,500,0);
endShape();
beginShape(TRIANGLE);
fill(0,255,0);vertex(500,100,0);
fill(0,255,255);vertex(500,500,100);
fill(255,255,0);vertex(100,500,0);
endShape();
}
5.執行

沒有留言:
張貼留言