Bump mapping 就是凹凹凸凸的貼圖
範例程式如下:
解壓所process.zip檔
自製圖檔程式碼 只要三行就能開啟一個圖檔
PImage img=loadImage("fun.png"); (製作一個圖檔)
size(600,600); (視窗大小)
image(img,0,0,600,600); (開啟圖檔 前兩碼數字代表開始位置,後兩碼指大小)
如果把 image的位置做改成 mouseX mouseY 可以使物體跟著滑鼠跑
int [][]map={{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
PImage imgMario, imgBrick;
void setup(){
size(800,600);
imgMario=loadImage("mario.png");
imgBrick=loadImage("brick.png");
}
float marioX=200,marioY=100,marioVY=0,marioVX=0;
boolean marioOnFloor=false;
void draw(){
background(255);
for(int x=0;x<16;x++){
for(int y=0;y<11;y++){
if(map[y][x]==1) image(imgBrick,x*50,y*50,50,50);
}
}
image(imgMario,marioX,marioY,100,100);
marioY+=marioVY; marioX+=marioVX;
marioVY +=0.98;
if(marioY>=500-80) {marioY=500-80;marioVY=0;marioOnFloor=true;}
}
void keyPressed(){
if(keyCode==UP && marioOnFloor){marioVY=-15;marioOnFloor=false;}
if(keyCode==RIGHT) marioVX=5;
if(keyCode==LEFT) marioVX=-5;
}
void keyReleased(){
if(keyCode==RIGHT || keyCode==LEFT) marioVX=0;
}







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