PImage img;
void setup(){
size(1280, 768);
img=loadImage("error.jpg");
}
void draw(){
// rect(mouseX, mouseY, 50, 50); 畫長方形
image(img, mouseX, mouseY); //畫img
}
Bump Mapping:用法向量和偏微分計算陰影
----------------------------
瑪莉歐小遊戲
int [][]map={{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,1,2,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
PImage imgMario, imgBrick, imgQuestion;
boolean marioOnFloor=false;
void setup(){
size(800, 600);
imgMario=loadImage("mario.png");
imgBrick=loadImage("mariobrick.png");
imgQuestion=loadImage("questionblock.png");
}
float marioX=100, marioY=100, marioVX=0, marioVY=0;
void draw(){
background(255);
//for(int x=0; x<18; x++) { image(imgBrick, x*50, 600-50, 50, 50);}
for(int x=0; x<16; x++){
for(int y=0; y<12; y++){
if(map[y][x]==1) image(imgBrick, x*50, y*50, 50, 50);
if(map[y][x]==2) image(imgQuestion, x*50, y*50, 50, 50);
}
}
image(imgMario, marioX, marioY, 100, 100);
marioY += marioVY; marioX += marioVX;
marioVY += 0.98;
if(marioY>=550-80){ marioY=550-80; marioVY=0; marioOnFloor=true;}
}
void keyPressed(){
if(keyCode==UP && marioOnFloor) { marioVY=-17; marioOnFloor=false;}
if(keyCode==RIGHT) marioVX = 5;
if(keyCode==LEFT) marioVX = -5;
}
void keyReleased(){
if(keyCode==RIGHT || keyCode==LEFT) marioVX=0;
}
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