Texture 貼圖
到jsyeh.org/3dcg10下載資源
windows.zip -> desktop\windows\Texture.exe
data.zip -> desktop\windows\data\*sgi
glut32.dll -> desktop\windows\glut32.dll
source.zip
glTexCoord2f(tx, ty)
OpenCV安裝、讀圖
1. 到Moodle下載opencv-2.1.0-win32-vs2008.exe並安裝
*PATH要選第二或第三個選項
2. 開啟CodeBlocks建立Console appilication專案
3. 輸入下列程式碼
#include <opencv/highgui.h>
int main()
{
IplImage * img=cvLoadImage("earth.jpg");
cvNamedWindow("hello opencv");
cvShowImage("hello opencv", img);
cvWaitKey(0);
return 0;
}
4. 對左邊的專案檔按右鍵,點擊Build options -> Search directories
Compiler -> Add -> C:\OpenCV2.1\include
Linker -> Add -> C:\OpenCV2.1\lib
5. 再到Linker setting -> Link libraries -> Add
cv210
cxcore210
highgui210
6. 執行成功!
OpenGL貼圖設定
1. 下載並設定好freeglut資料夾
2. 開啟CodeBlocks建立GLUT專案
3. 將上面的程式碼Copy到glut專案的cpp中
4. 對glut的專案檔按右鍵,重複上面4、5的步驟
5. 執行成功!
轉動地球
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
#include <stdio.h>
GLUquadric * quad;
GLuint id;
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); ///自動轉很帥
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1); ///自動轉很帥
gluQuadricTexture(quad, 1);
gluSphere(quad, 1, 30, 30); ///glutSolidTeapot(0.3);
glPopMatrix(); ///自動轉很帥
glFlush();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0); /// 1000 msec 50fps:20msec
angle+=1; ///自動轉很帥
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("earth.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}




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