2017年11月30日 星期四

翁驊成的學習筆記 week 12

week 12 Scene 場景


step 1.跑範例程式

myGL_Frustrum221_MultiView_2012_1221-20171130T060949Z-001.zip

int main(int argc,char **argv//要加這個
{
    glutInit(&argc,argv);
printf("Usage\n"
"(1) Mouse Drag to rotate\n"
"(2) Key UP/DOWN/LEFT/RIGHT to rotate\n"
"(3) Key '+'/'-' to resize\n"
"(4) Key 'o' for Orthogonal Projection\n"
"(5) Key 'p' for Perspective Projection\n"
"(6) Key '1'(red ball) and '2'(green ball) to switch to Kinect Frustrum\n"
"(7) Key ASDW for (humanX, humanY) movememt\n"
"It will read myGL_Frustrum.txt for Kinect Positions and Targets");
readKinectCFG();
initGL();
glutMainLoop();
return 0;
}



step 2.P語言

下載Collada loader for sketch up and blender && Picking

Viewing 2D
false 改 true


simple



test BVH(骨架)



step 3.圖片變 3D













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