1.用processing展示圖片
PImage img=loadImage("dora.png"); //讀取圖片
size(600,600); //600*600的框
image(img,0,0,600,600); 從(0,0)呈現600*600的框
2.滑鼠位置顯示圖片
PImage img;
void setup(){
size(1280,900);
img=loadImage("dora.jpg");
}
void draw(){
image(img,mouseX,mouseY);
}
void setup(){
size(1280,900);
img=loadImage("dora.jpg");
}
void draw(){
image(img,mouseX,mouseY);
}
呈現疊影效果
3.製作簡易馬力歐*地圖製作
int [][]map={{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,1,2,2,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
PImage imgMario,imgBrick,imgBrick2;
void setup()
{
size(800,760);
imgMario=loadImage("mario.png");
imgBrick=loadImage("brick.png");
imgBrick2=loadImage("brick2.jpg");
}
*馬力歐位置
float marioX=200, marioY=100, marioVX=0, marioVY=0;
boolean marioOnFloor=false;
void draw()
{
background(255);
//for(int x=0;x<20;x++) image(imgBrick,x*50,500,50,50);
for(int x=0;x<14;x++){
for(int y=0;y<11;y++){
if(map[y][x]==1) image(imgBrick,x*50,y*50,50,50);
if(map[y][x]==2) image(imgBrick2,x*50,y*50,50,50);
}
}
image(imgMario,marioX,marioY,100,100);
marioY += marioVY;
marioX += marioVX;
marioVY += 0.98;
if(marioY>=500-95)
{
marioY=500-95;
marioVY=0;
marioOnFloor=true;
}
}
*鍵盤控制
void keyPressed()
{
if(keyCode==UP && marioOnFloor) { marioVY=-15; marioOnFloor=false;}
if(keyCode==RIGHT) marioVX=5;
if(keyCode==LEFT) marioVX=-5;
}
void keyReleased()
{
if(keyCode==RIGHT || keyCode==LEFT) marioVX=0;
}

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