WEEK08
Topic:
- Texture貼圖
- OpenCV安裝、讀圖
- OpenGL貼圖設定
- 範例:轉動地球
A. Texture貼圖
STEP 1: 下載data.zip、windows.zip、glut32.dll、source.zip
至http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
STEP 2: 下載並安裝OpenCV2.1
至課程moodle下載安裝檔
安裝程式
*Path選擇第2或3個選項
STEP 3: 設定
project右鍵build options
Search drection - Complier:Add:C:\OpenCV2.1\include
Search drection - Linker:Add:C:\OpenCV2.1\lib
Linker settings:Add:
C:\OpenCV2.1\lib\cv210.lb
C:\OpenCV2.1\lib\cxcore210.lib
C:\OpenCV2.1\lib\highgui210.lib
STEP 4: 執行
B. OpenGL貼圖設定
STEP 1: 設定(同上)
project右鍵build options
Search drection - Complier:Add:C:\OpenCV2.1\include
Search drection - Linker:Add:C:\OpenCV2.1\lib
Linker settings:Add:
C:\OpenCV2.1\lib\cv210.lb
C:\OpenCV2.1\lib\cxcore210.lib
C:\OpenCV2.1\lib\highgui210.lib
STEP 2: 將A.的程式碼放入main.cpp中
*更改earth.jpg的路徑
STEP 3: Result
關閉第一張圖後跳出第二張
*同時顯示兩張圖:將 cvWaitKey(0); 註解
C. 轉動地球
STEP 1: 程式碼
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
#include <stdio.h>
GLUquadric * quad;
GLuint id;
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///自動轉很帥
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);///自動轉很帥
gluQuadricTexture(quad, 1);
gluSphere(quad, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();///自動轉很帥
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;///自動轉很帥
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{
quad = gluNewQuadric();
id = myTexture("C:/Users/Violet/Documents/Program/Week08_3/earth.jpg");
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}














沒有留言:
張貼留言