打光 (Linghting)
#include <GL/glut.h>
#include "glm.h"
GLMmodel* pmodel = NULL;
void
drawmodel(void)
{
if (!pmodel)
{
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawmodel();
glutSwapBuffers();
}
GLfloat light_pos[] = { 0.0, 0.0,-1.0, 0.0 }; //打光的方向,此參數時為背後打光
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST); //深度測試
glEnable(GL_LIGHTING); //打光(1)
glEnable(GL_LIGHT0); //打光(1)
glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
glutMainLoop();
}
藍字為打光程式碼
綠字為深度程式碼

加入KeyBoard、Mouse和Motion
#include <GL/glut.h>#include <stdio.h>
#include "glm.h"
GLMmodel* pmodel=NULL;
int rotateX=0,rotateY=0,rotateZ=0;
int oldX=0, oldY=0, oldZ=0;
void keyboard(unsigned char key, int x, int y)
{
printf("Now:%c (%d %d)\n", key, x, y);
if (key=='1') rotateX++;
if (key=='2') rotateY++;
if (key=='3') rotateZ++;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
printf("Button:%d State:%d (%d %d)\n",button, state, x, y);
if(state==GLUT_DOWN)
{
oldX=x;
oldY=y;
}
}
void motion(int x, int y)
{
rotateY += -(x-oldX);
rotateX += -(y-oldY);
oldX=x;
oldY=y;
glutPostRedisplay(); //貼出公告,請電腦有空時,把畫面重新redisplay
}
drawmodel(void)
{
if (!pmodel)
{
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(rotateX, 1, 0, 0); //設定旋轉角度
glRotatef(rotateY, 0, 1, 0);
glRotatef(rotateZ, 0, 0, 1);
drawmodel();
glPopMatrix();
glutSwapBuffers();
}
GLfloat light_pos[] = { 0.0, 0.0,-1.0, 0.0 };
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMainLoop();
}



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