week 06 實作
step 1.實作範例(打光)
#include <GL/glut.h>
#include "glm.h"
GLMmodel* pmodel = NULL;
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //3D深度測試,清depth buffer才能正確繪圖
drawmodel();
glutSwapBuffers();
}
GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0 }; //打光(3)
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); //3D深度測試,要準備好depth buffer記憶體
glutCreateWindow("week06");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST); //3D深度測試,打開Enable
glEnable(GL_LIGHTING); //打光(2),打開Enable
glEnable(GL_LIGHT0); //打光(1),打開Enable
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glutMainLoop();
}
step 2.實作範例(轉動+移動)
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel* pmodel = NULL;
int rotateX=0,rotateY=0,rotateZ=0;
int oldx=0,oldy=0;
void keyboard(unsigned char key, int x, int y)
{
printf("Now : %c (%d %d)\n",key,x,y);
if(key=='1')rotateX++;
if(key=='2')rotateY++;
if(key=='3')rotateZ++;
glutPostRedisplay();
}
void mouse(int button, int state,int x, int y)
{
printf("button:%d state:%d (%d %d)\n",button,state,x,y);
if(state==GLUT_DOWN)
{
oldx=x;
oldy=y;
}
}
void motion(int x,int y)
{
rotateY += -(x-oldx);
rotateX += -(y-oldy);
oldx=x;
oldy=y;
oldx=x;
oldy=y;
glutPostRedisplay();
}
void drawmodel(void)
{
if (!pmodel)
{
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//drawmodel();
glPushMatrix();
glRotatef(rotateX,1,0,0);
glRotatef(rotateY,0,1,0);
glRotatef(rotateZ,0,0,1);
drawmodel();
glPopMatrix();
glutSwapBuffers();
}
GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0 };
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glutMainLoop();
}


沒有留言:
張貼留言