1.開啟Notepad++選擇另存新檔

2. 檔案類型選擇.cpp
3. 接著就能以程式碼的格式進行編寫
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建立GLUT專案,留下以下程式碼
#include <GL/glut.h>
void display(void)
{
glClearColor(1,0,0,0);//設定要清除的背景色(紅,綠,藍,透明度 )
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);//開始清除
glColor3f(0,1,0);//增加物體顏色(紅,綠,藍) 3f表示3個浮點參數
glutSolidTeapot(0.5);//用GLUT函式,畫出茶壺
glutSwapBuffers();
//交換繪圖buffer,在這程式碼前的繪圖都在被警執行,到這行後瞬間轉換,這樣就能防止螢幕不斷閃爍
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);//開始使用GLUT,用上一行的參數
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");//建立GLUT視窗
glutDisplayFunc(display);
glutMainLoop();//主要迴圈,重覆執行
return EXIT_SUCCESS;
}
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用點座標自己畫圖
老師範例
#include <GL/glut.h>
void display(void)
{
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);//表示開始畫圖
glColor3f(1,0,0);//設定圖形顏色
glVertex3f(1,1,0);//設定點座標
glColor3f(0,1,0);
glVertex3f(-1,1,0);
glColor3f(0,0,1);
glVertex3f(0,-1,0);
glEnd();//表示圖形結束
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
return EXIT_SUCCESS;
自己實作六芒星
#include <GL/glut.h>
void display(void)
{
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(1,0.5,0);
glVertex3f(-1,0.5,0);
glVertex3f(0,-1,0);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0,1,0);
glVertex3f(-1,-0.5,0);
glVertex3f(1,-0.5,0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
return EXIT_SUCCESS;
}





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